Saturday, 15 July 2017

BAS 127 character concepts

In BSA 2127 this year, we are making a short (30s to 2 min) 2D animation. I decided to base my story in this picture of an image of an Italian 15th Century manuscript from Croatia, where a cat has walked across it.




Image source:
http://news.nationalgeographic.com/news/2013/03/130326-animals-medieval-manuscript-books-cats-history/

The story logline is basically a monk is trying to finish a manuscript and finds his work interrupted by a monastery cat.

Since the story is based in 15th Century Mediterranean monastery, I had to do research on mediterranian cat breeds, 15th Century fashion, 15th Century monks, manuscript writing and illumination processes and what tools were used in manuscript writing.


Mediterranean Cat Breeds:

Since the Mediterranean region borders both Africa and Europe, it has an ancient and extensive history featuring lots of migrations in both people and the animals they take with them. Due to this there are no distinct cat breeds that are endemic to the Mediterranean region.


15th Century Fashion:

for the fashion, I used the information found in the Men's section on this website: http://world4.eu/italian-14th-century-clothing/, although the website was a useful resource for historical fashions, the human character was a monk, so I needed to look elsewhere.

For 15th Century monk references, I found some illustrations on getty images which were more in line with the monk character

I'll provide site links since blogger hates images
Image source:


Image source:
http://www.gettyimages.co.nz/detail/news-photo/figure-of-monk-detail-from-the-miracle-of-poison-fresco-by-news-photo/154713625#figure-of-monk-detail-from-the-miracle-of-poison-fresco-by-the-second-picture-id154713625


 

The first 5 costume ideas were from the fashion website, and the last two (bottom right) were from the monk images

Manuscript writing and Illumination Process:

For what tools the monk is going to use, I researched the manuscript writing and illumination process. Since script writing and illumination were time-honoured traditions, and the only way to print books prior to the printing press, their processes would remain largely unchanged for centuries.
Getty museum once again proved useful with their Youtube tutorials on what the manuscript writers and illuminators did throughout history (see



The process of making ink may be of some use in the story, so I also looked at tutorials on how to make iron gall ink from oak gall nuts:


 My annotations on the manuscript writing processes.

Text reads from top to bottom:

Manuscript writing tools
[quills were often made from] goose flight feathers
[manuscript] pages made from stretched leather
[quill] shaved down to make room for hand
[manuscript] lines would be ruled prior to writing
flat [quill] tip produces this kind of writing
mistakes can be scraped away
generates 'dust'
'Gall nuts' or carbon are used to make black ink
gall nut on oak
[gall nut] contains tannins for ink
manuscript would be written on an angle because of how gravity interacts with ink and quills
top half [of quill feather] thinner than bottom (flight feather)

Character expression sheets:


The expression sheet and rough sketches of the cat character 
text reads top to bottom:
[the cat is] just out of kittenhood
have the cat be skinny to contrast man[uscript] writer
large, expressive eyes +ears
maybe use whiskers to push expressions?



The expression sheet and rough sketches of the monk character 
text reads top to bottom:
 can simplify lines
repeat this shape
stain fingers w[ith] ink?
short fingers + wide palms
large sleeves
only show eyes when really necessary?

Character turnarounds:

I cleaned up the characters and did turnarounds using ToonBoom, at the tutor's suggestion.

The cat turnaround

The monk turnaround

The colour pallets of the characters may be subject to change, but I'm relatively happy with their overall appearance thus far.

Next I may have to sort out backgrounds and environments
 

A New Game character concepts (older brother)

For our Stop-motion animation, each member of the group were tasked with designing a character (Chloe got the younger sister, Marilyn got the base for the video game character and I got the older brother). We are planning on making the character designs fit together as a cohesive whole as we tweak them as a group in future meetings.



Here's the finalised turnaround of the older brother. The colour palette could use some work and we may not use the chain on the final model, but I think it's a decent start.



Here's the idea sketches sheet I did prior to the turnaround. I initially had the Brother have spiky hair, but I wasn't sure it would survive the rigors of shooting. Most of the idea sketches were me trying to make the character model work as a piece of claymation on a wire armature, and may be subject to change when we look at the materials we have available, the timeframe we have and our sculpting skills.


Text on image says, from top to bottom [explanatory notes in brackets]: 

Hair stays clear of eye [for expression clarity]
Hands
Armature wire? [I was thinking of looping the armature wire, then coating it in clay to make the hand move as a single unit rather than trying to articulate individual fingers]
Will spend most of the animation like this [the character will be sitting, so we won't have to worry about them being balanced on his feet]
If we can pull off the chain and torn pants in clay that'll be fantastic [these features can be omitted in the final model, but I'll be sad to see them go]
Use a clay overlayer for fingerless gloves [potentially practical advice for pulling off elements such as the shirt stripes and the fingerless gloves on the clay model]
Single unit of clay [the hand will move as a single unit]
Make mouthshapes on paper and stick them on between shots? (think Robot Chicken) [This is me thinking how we can do lipsyncing]
Shirt ideas [I was thinking about simple patterns to put on the shirt, which I forgot to put on the turnaround]


Tuesday, 11 July 2017

BSA 106 semester 2 start

Animation directors to consider

Later in the year, I am expected to give a presentation on common themes in a director's body of work. Directors I am considering are:

Gary Trousdale

 Directed Beauty and the Beast, The Hunchback of Notre Dame and Atlantis: The Lost Empire

Byron Howard

Directed Tangled, Bolt and Zootopia

Vicky Jenson

Directed Shrek, Shark Tale and Post Grad 

Genndy Tartakovsky

Directed Hotel Transylvania, Dexters Lab, 2 Stupid Dogs, Samurai Jack, Star Wars Clone Wars, Sym-Bionic Titan

Hayao Miyazaki

Directed  Castle in the Sky in 1986, My Neighbor Totoro in 1988, Kiki's Delivery Service in 1989, and Porco Rosso in 1992 and much more

Don Bluth

 Directed The Secret of NIMH (1982), An American Tail (1986), The Land Before Time (1988), All Dogs Go to Heaven (1989), and Anastasia (1997)

Tomm Moore

Directed The Secret of Kells and Song of the Sea




Animations from 1930-1950:

Ladislaw Starewicz
Did stop motion of animals standing upright and wearing human clothes and made A Cameraman's Revenge (animated crickets etc.)

Berthold Bartosch
filmed cutout drawings on multiple panes of class in a form of cut-out animation

Antony Gross and Hector Hoppin
Created La Joie de Vivre in 1934 as a form of escapism prior to WWII

Toy Box: Picture Book 1936 Momotaro vs Mickey Mouse
A Japanese-made propaganda cartoon that shows the folk hero Momotaro fighting America, personified by Mickey Mouse

Kenzo Masaoka
created the first Japanese animation with sound in 1933 and the first cel animation in 1934. Got in trouble for making an animation that didn't have propaganda

Oskar Fishinger
Worked in Paramount MGM and Disney. Was a surrealist in Nazi Germany (during a period where Nazis had banned "degenerative" (surrealist or abstract art)), who had renamed their art as "decorative" instead.

Aleksandr Ptushko
Made the New Gulliver in 1935, in contrast with Russia's more realistic trends and propaganda

Ivan Ivanov-Vano
general policy for animation was for childrens folk tales and educational films for children

Norman McLaren
used drawing on film for animations (pioneered by NZer Len Lye), created Dots (1940)

John Halas and Joy Batchelor
Made animated information and British propaganda for WWII

Larkins Studio
made training films for the WWII army. Only made informational films rather than entertainment. Pioneered a simplified animation style that would be used in other animation studios

Wan Brothers
for brothers, pioneers in Chinas animation industry, made films to protest Japanese invasion of China. Inspired by Snow White to make Princess Iron Fan (1941), China's first animated film

Arturo Moreno
made Spains first animated film The Enchanted Sword (1945), which was popular enough locally and abroad to garner a sequel,

Jiri Trnka and Milos Makovec
Made The Emperors Nightingale

Nino Pagot
directed the Dynamite Brothers (1949), which sucked apparently so the production company moved to advertising

Anton Domenghini
Directed the Rose of Baghdad (1949)