Sunday, 8 October 2017

A New Game progress (UI segments)

A New Game Progress:

Today we had Marilyn hire out a tripod and D90 for filming the UI segments. Because she had to hand it back the following day, we marked the floor where the tripod is going to sit for follow-up shoots.
An image of the UI segment

 A shot of the UI, showing some of the lighting we did
 Another shot of the UI- from the camera's POV the lights reflection wont be visible
 The UI segment, the computer with dragonframe and the lamp, ready for filming

I also learned how to import the dragonframe image sequence into Adobe Aftereffects. A new project, then a new composition must be made and exported and rendered as a Targa sequence, so it can then be imported into Adobe Premier Pro. Premier Pro acts as a digital cutting room, where the image sequence can be cut, pasted, looped etc.

Stop-Motion review: Chirrut vs. Everything (Kevin Ulrich)

https://www.youtube.com/watch?v=T5jK4XnaAQQ

Chirrut vs. Everything, is a Lego stop-motion short made in collaboration with How It Should Have Ended and Brotherhood Workshop. The short is an action-packed extended fight between Chirrut Imwe, the blind warrior-monk from Star Wars: Rogue One, and literally every bad guy in the film during Chirrut's penultimate scene in Rogue One. I found this short to be entertaining, especially the interactions between Chirrut's allies watching his epic 4-minute brawl. This short is also incredibly action-packed, an impressive feat considering that it is stop-motion, with Legos. It appears that the the lip-synching, expressions and light saber effects had been done digitally in post-production.

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