Today we did some more work on the sets. Since Kevin (the tutor) hired out some cameras for today, we had one set up in an experimental set to see how big and how far away everything needed to be.
A close up of the camera and its view
Marilyn took pictures for documentation, and Chloe took pictures of Marilyn taking pictures for documentation of the documentation.
Some of the clothing cutouts Chloe made for Lulu's clothing choices
Me working on some of Zack's clothing choices
The final UI setup with Zack's clothing choices, which I'll cut out later
Here's more pictures for the scene set up for the living room scene (I'll add in some framed pictures in the background to make it look more like a wall)
Here's the UI again with the blank videogame character cutout
For future sessions, we requested Kevin purchase a perspex sheet so we can put the videogame character on top of the UI without the 3D elements of the UI interfering with the cutout animations
For lighting, we are thinking about perhaps using reflected light so the light sources aren't reflected off the perspex screen for the videogame UI. We were thinking of making the living room scene quite dark, with the only light coming from the TV screen, which will be achieved by the use of an LED light, either from my torch or from the tracing screens in the stop-mo workshop room.
Stop motion film:
Deer Flower
Director: Kangmin MimProducer: Studio Zazac
Deer Flower is a 8 minute stop motion film about Mim's childhood experience of drinking deer blood one summer in 1992. The film contains a blend of cardboard cut out, paper layers, 3D printed assets and even some 2D animations. The end result is that this film looks fantastic and the simplistic character models are able to make the disturbing themes even more so, as a lot is left to the viewer's imagination.
Apparently these character models are 3D printed, then painted or have patterned paper stuck to them so they look like cardboard.
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